Open sourcing my game engine
This will be my first time participating in a Ludum Dare. I will be using a game development framework that I’ve been working on for a while now and finally decided to open source. It’s written in...
View ArticleThe Frank Engine
Howdy, Ludum Dare people! I’m an indie developer and I’ve been working on an opensource 2D game engine for a few years now called The Frank Engine. After being in the industry for over 10 years and...
View ArticleCan you use the Cryengine 3 in ludum dare?
hello! I was wandering, can i use the Cyengine 3 in ludum dare? and what would i do about the source code? give them the project file?
View ArticleBitmapCaching engine for upcoming ludum dare
Hey it’s Jack again, So for he upcoming ludum dare, it is my understanding that we can use game engines that were produced before the 48h period. Since I’m planning to use mine, I wanted to release the...
View ArticleLudumdare 28
This will be my third year of Ludum Dare and I’m going to keep a live blog which can be found here. This year I’ll be using InCourse® GameCreator. It’s a webbased game engine developed by Islandworks...
View ArticleYamanu Game Engine 1.0
Hey! A couple of days ago, I said I would make a game engine to better help the creation of 2D Java games, which is what I make, and I can tell you, this engine is SO helpful! The download,...
View ArticleA minimal tool to create text adventures
Yesterday I published the very first version of a minimal tool to create and publish text adventures. It’s called gist-txt and you can find the source code at https://github.com/potomak/gist-txt. The...
View ArticleUpdate about gist-txt: a text adventure engine
Twelve days ago I posted about gist-txt: a tool I created to build text adventures. Since then it grew with simple, but powerful, new features. I’d like to cite some that could be really helpful to...
View ArticleLD33 – Post-Morterm – Engine design
Thank you all for this great jam! This was my Ludum Dare. I barely made something ‘playable’ and I had a blast doing it! (Link at the end) Things I’ve learned about designing a fully functional game...
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