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Open sourcing my game engine

This will be my first time participating in a Ludum Dare.  I will be using a game development framework that I’ve been working on for a while now and finally decided to open source.  It’s written in...

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The Frank Engine

Howdy, Ludum Dare people! I’m an indie developer and I’ve been working on an opensource 2D game engine for a few years now called The Frank Engine. After being in the industry for over 10 years and...

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Can you use the Cryengine 3 in ludum dare?

hello! I was wandering, can i use the Cyengine 3 in ludum dare? and what would i do about the source code? give them the project file?

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BitmapCaching engine for upcoming ludum dare

Hey it’s Jack again, So for he upcoming ludum dare, it is my understanding that we can use game engines that were produced before the 48h period. Since I’m planning to use mine, I wanted to release the...

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Ludumdare 28

This will be my third year of Ludum Dare and I’m going to keep a live blog which can be found here. This year I’ll be using InCourse® GameCreator. It’s  a webbased game engine developed by Islandworks...

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LDML New engine!

Hey, I built a new game engine: LDML, Try it out! :DDDDDDDDDD  

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Yamanu Game Engine 1.0

Hey! A couple of days ago, I said I would make a game engine to better help the creation of 2D Java games, which is what I make, and I can tell you, this engine is SO helpful! The download,...

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A minimal tool to create text adventures

Yesterday I published the very first version of a minimal tool to create and publish text adventures. It’s called gist-txt and you can find the source code at https://github.com/potomak/gist-txt. The...

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Update about gist-txt: a text adventure engine

Twelve days ago I posted about gist-txt: a tool I created to build text adventures. Since then it grew with simple, but powerful, new features. I’d like to cite some that could be really helpful to...

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LD33 – Post-Morterm – Engine design

Thank you all for this great jam! This was my Ludum Dare. I barely made something ‘playable’ and I had a blast doing it! (Link at the end) Things I’ve learned about designing a fully functional game...

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